While the original Day of Defeat modification for Half-Life was overshadowed by the Counter-Strike juggernaut (what mod wasn't?), it was by any reasonable measure a phenomenal success. Day of Defeat, which put players in the combat boots of World War II warriors fighting for control of strategic capture points, grew a devout fan base, a community of mappers, and was even released as a retail product along with the other gazillion editions of Half-Life. When Half-Life 2 was released in 2004 we were told that an updated version of Day of Defeat was "coming soon." As we've found, Valve's not always the best company when it comes to the definition of "soon," but Day of Defeat: Source is finally out, and does just about everything you'd hope it would.
No discussion of Day of Defeat: Source would be complete without a discussion of Steam, Valve's digital distribution system that delivers the goods to your hard drive, and is the only way you can currently buy the game -- it's not available at stores, auctions, flea markets, or garage sales. Fortunately, things with Steam went pretty smoothly. I still had an account from installing Half-Life 2 last year, but had uninstalled that game to free up precious disk space. I just went to the Steam website, clicked on the link to buy Day of Defeat: Source for $19.99 (yes, we actually went through the purchase process), and followed the on-screen directions. A couple of minutes later I was downloading the game over my broadband connection, and about 15 minutes after that I was playing. Nice and easy.
As an aside, what's less nice is that that's all you get. Day of Defeat: Source has no manual, digital or otherwise. I expect nothing tangible when I download a game, but a .pdf document to bring up or print out would have been nice. Even the official website is almost completely sterile and didn't offer any information on how to play the game, leaving you to either try and decipher things from the forums (don't even bother) or jump into a game and start shooting like a spaz.
Fortunately, Day of Defeat: Source is pretty simple to pick up, and the lack of a manual shouldn't stymie anyone with at least a passing familiarity with online first-person shooters. My time as a spazzed-out newbie was a short one. Upon joining a game, players choose membership in one of two armies (Axis or Allies) and then choose one of five classes: rifleman, assault, support, sniper, machine gunner, and bazooka dude.
The distinctive differences in gameplay between each of the classes is easily one of Day of Defeat: Source's greatest strengths. Some classes like sniper and machine gunner are defensive in nature -- they're painfully vulnerable while on the move and almost worthless in a close-up fight, but they're murderously effective if they get a chance to find cover and set up their gun to sweep an area. A good sniper or machine gunner can plug up a bottle neck and hold off foes who are many times his number. Other classes like assault are more suitable for in-your-face rushes aimed at taking contested territory. Still other like support or rifleman can be played in a hybrid fashion, switching between short and long-distance attacks as needed.
The resulting interplay between classes is engaging and goes a long way towards keeping every match different. It's a great feeling when a group of assault, support, and rocket troopers move in to clear an area while snipers, riflemen, and machine gunners rush to find cover and frantically but effectively turn the whole area into a killing field.
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Click here for komentarSo basically its TF2 ww2
Replypertamax? LMAO is dat m8
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